The students debate amongst themselves, using evidence collected during the investigation phase, to determine the culprit in each chapter. The debate takes place in a courtroom setting, and consists of several debate phases and minigames. The trial ends when the culprit - known as the "Blackened" - is uncovered, and ultimately executed. This page serves as an overview and guide to Class Trials in Danganronpa 2: Goodbye Despair. ![]() ![]() See the Class Trials main page for a more general overview of Class Trials throughout all Danganronpa games.Īside from Nonstop Debate and Closing Argument, Danganronpa 2: Goodbye Despair has 4 major minigames: (Improved) Hangman's Gambit, Panic Talk Action, Rebuttal Showdown and Logic Dive. The player travels into Hajime's mind in a minigame similar to the Danganronpa: Trigger Happy Havoc equivalent, however the letters now move on a set path and must be shot in order. If two different letters collide, it causes damage to Hajime's Influence gauge. The player travels into Hajime's mind and rides a surfboard through a virtual obstacle course. ![]() At certain points along the course, multiple choice questions are posed which are answered by traveling along the correct route. Choosing the incorrect answer causes Hajime to fall off the course and waste time.
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